The Hour Is Upon Us!
Hopefully many of us know by now that WotLK is coming to the end in terms of new content being released. Yes, they will be releasing a new Raid called Ruby Sanctum which sort of sounds like a better version of Obsidian Sanctum, but in terms of major content this expansion is practically over. Although, there is always plenty of time for another Troll-based Raid as we are a bit overdue for one.
Anyways, Blizzard has recently said that they will be posting some details about upcoming class changes in Cataclysm on their respective forums. However, Blizzard has a schedule for which class’ changes come on which day. From April 7th to the 9th we will see every class’ changes excluding Paladins which will be talked about on the 16th.
Yes, even Blizzard doesn’t like Paladins enough to give them a decent time to learn of their class’ changes.
Spoiler Alert:… They’re removing you… from the game!…
Good to see you haven’t changed a bit, Munch!
Shut your trap… you damn… pansy-Mage…
Retirement seems to be keeping you on your toes!
Right, so, what we can expect this week is:
Yesterday (April 7th): Shaman/Priest/Warlock changes
Today (April 8th): Warrior/Death Knight/Rogue
Tomorrow (April 9th): Hunter/Druid/Mage
Anyone should be at least a little bit excited to get a taste of some of the new mechanics and see some of their new abilities as the few that have been released are, in my opinion, quite fun sounding. So, let’s go through some of the highlights
No more damned Soul Shards– Warlocks will no longer need to lug around bags upon bags of soul shards just to make the rest of their friends cookies and summon their demons (and various other things). Instead, each Warlock gets 3 Soul Shards per fight which will allow them to use various spells to make their other spells do additional damage or give the Warlock amazing buffs. Warlocks will be unable to gain any more Soul Shards so they MUST be spent wisely in combat.
Some Demons change- Blizzard is taking away some of the “less useful” pet abilities and replacing them with some better ones. For example, the Imp’s Fire Shield is being replaced with a DoT. The Voidwalker’s Torment ability not only increases single target threat but deals damage and increases AoE threat, however their Suffering is now a single target taunt. Finally, the Succubus loses her Soothing Kiss and gains a knock back ability. Delicious sounding!
For more changes go to this link.
Leap of Faith- No, the Priest does not fling you off of a cliff, but rather he will use a Death Grip-like move to pull his target TOWARDS him. This will be extremely useful for PvP to get a teammate out of the clutches of a bunch of Melee DPS clobbering on him, or for an idiot standing in the fire/poison/TRAP!
Power Word: Raid Shield- Officially known as Power Word: Barrier, Blizzard has decided that Discipline Priests will be able to acquire a spell that puts bubbles on everyone in the group, not just one person. Seriously, now we can have bubble baths!
Shadow Priests get better!- Spriests are getting a few changes including something called Shadow Orbs which orbit around the Priest. These have a chance to spawn on each Shadow Spell cast by the Spriest and they increase their damage by an amount depending on how many orbs the Priest has. Also, Blizzard is striving for Spriests not having to rely on a ton of DoTs to do decent DPS meaning that they are attempting to boost their short-term DPS among other things.
For more changes go HERE!
Spirit Walker’s Grace- The level 85 ability for Shamans is called Spirit Walker’s Grace which for 10 seconds allows you to cast spells without any interruption due to movement and possibly your own attacks (free melee shots + Healing/Lightning bolt spam for Enhance?). The movement will definitely be useful as Shamans lack decent HoTs/DoTs and movement can pretty much stop all of their DPS or Healing.
Enhancement- Blizzard is thinking of ways to lessen the stress on Enhancement Shamans and allow them a bit more time to add some more of their spells into the rotations with ease as now can be fairly hectic. In addition to this deliciousness Enhancement Shamans also get a passive Nature Damage bonus as part of their Mastery.
Dispelling- Although this affects multiple classes the Shaman are affected the most by it. Dispelling is becoming a lot more of a decision than it is a mindless task. Basically what is happening is that Cleansing Totem is being removed from the game and instead each healing class has 3 different dispels that they can use. (Defensive Magic/Offensive Magic/Poison/Curses/Diseases)
More changes can be seen here!
Oh, and we can’t forget about Warriors’ new ability-
Heroic Leap (Level 85): This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.
Needless to say I have a few friends who are going to be overjoyed to say the least. If you don’t remember this was an ability that was supposed to be in WotLK but clearly never made the cut. For that matter, neither did the other /dance choices either!
Anyways, I’m sure you will hear more of the class changes from Alex and I as the week presses on, but for now I just wanted to promote some awareness of the epicness that has come upon us. Be sure to watch the forums like a hawk until the 9th, and after that get the hell out of there before you become a troll.
Not the good kind either.