Blizzard I Love You! -Oh, Sorry Paladins…
An interesting change has happened recently that has improved our survivability as Death Knight Tanks. In my opinion this is a much called for tweak in the stats. We really are were a bit behind in terms of survivability. Threat-wise we are at a good position, but comparing us to [especially] a Paladin we were pretty far off in terms of survivability.
Luckily Blizzard was able to realize this and made some post-patch tweaks to even out the Tanks as a WHOLE. Now, they did not touch Druids or Warriors because, frankly, they are in a fine position as it is now. Paladins and Death Knights, however, were mercilessly tweaked with.
“What… the hell?…”
Oh, bad use of descriptive words, sorry Much!
“You… best be… bitch…”
- Frost Presence now provides 8% Stamina, up from 6% Stamina.
- Icebound Fortitude now provides 30% base damage reduction, up from 20% damage reduction. For a geared tank with high defense, this translates to 50% damage reduction, up from 40%.
For me this gave me a little over 1000 HP and a much stronger OH SHI- button. So they tweaked the two things we rely on for Tanking a bit, C/D’s and Frost Pres.
The Health bonus is easily noticeable and will certainly help make Tanking a bit easier to deal with than before. Not easy enough for us to neglect our “Tanking meat and potatoes”, OH SHI- buttons, but it definitely makes an impact on our Tanking as a whole. But how much of an impact is this exactly?
Using the number 3000 for the example STAM it would be about 600 more HP
Math: (10.8 x 3000 = 3240o) but then subtract 31800 from 32400. The difference is the amount gained.
As I said before this is fairly noticeable and definitely puts us on-par with the rest of the Tanking Classes.
IBF was increased because ALL THREE TREES HAVE IT! The damage reduction is about 10% more, and do remember that it scales with the amount of Defense that you have, so some Tanks with ridiculous Defense (myself included) will get a 50% damage reduction from a 40% one. Let’s just say our Healers will be thanking Blizzard after the next Raid, eh?
Alright, so we didn’t have it so bad before hand, but the tweaking to bring us back to on-par is much appreciated, for sure!
For you PVPers out there, this affects you as well. Your POPTHISTOBUYMORETIME button just improved!
- Sacred Duty now provides 2 / 4% Stamina, down from 4 / 8% Stamina. The cool down advantages of the talent remain unchanged.
Not to be a huge bastard, but this was called for. Paladins for awhile have been at the top of the Tanking totem pole. They can easily generate insane amounts of Threat (not to say it is hard for us or Bears/Warriors) and have some of the best survivability in the game.
However, the nerf has evened them out a bit. Honestly, I don’t get annoyed when my Tank Lead owns my ass in TPS when not even Taunting. It’s not like he is not trying as hard as I am to make that TPS so they really do not need a nerf on that side of the field.
So, for Paladins you have 4% less STAM. You are now evened out like the rest of us. Sure, no one likes a nerf but it was nerf you or buff everyone else and increase boss damage.
Let’s just think what’s easier. Your “e-peen” shortening, or them having to do a bit more than rolling restarts for a tweaking.
I’ll be expecting the answer after the Retadin figures out what button Kings is.
…nope other button.
Screw it, I know what you’re going to say anyways. Chipper up, you’re probably still a tiny bit ahead of the rest of us, and it’s not like anyone will not be choosing you to Tank anymore.
Is anyone more desirable than another Class?
In all honesty, we’re all closer to “even” than before, and before there really was not much “let’s not use Tank A because he’s a Druid but use Tank B who has worse gear/skill but is a Paladin”.
Figure it out for yourselves, Death Knights are not even close to OP, and Pallies are not under powered. That being said, I would assume that one Tank being chosen over another is either for a) Personal preference or b) Gear/Skill/Relationship with the guild.