The Death Knight Tank and You: High Threat DPS
Good day class, since you have been, or are soon beginning to be using the “new” Looking for Group system you will be running into all sorts of crazy characters. No, not your Hick-Uncle Jim crazy, but in the sense that there are a plethora of idiots, but there are just as many skilled players to balance the scale.
Regardless, there are a few DPS that for various reasons pull a very high amount of TPS (A.K.A Threat), and these are the guys that you need to WATCH CAREFULLY. It is not that they are bad at all, but due to different skills and the like they seem to pull higher Threat than most of the others.
The reason the following Classes can easily pull a LOT of TPS is a combination of a) Not having a Threat Reduce button, and/or b) No Talents that reduce Threat Gain. Of course, any idiot that will “pull for you” (what a help!) or decide to make your life a living hell by attacking everything BUT your Target will be a problem!
Enhance./Ele. Shaman- Our first specimen is the au natural Shaman. Both specs seem to be pretty nasty on the Treat, and especially as a beginning Tank this can be undoubtedly unforgiving. They have fairly high DPS, but both trees lack any Threat-Reducing Talents. Of course they are definitely the least of your problems as it comes to the rest of the Hight TPS DPS, but they certainly can be a pain in the ass if they do not watch the Threat Meter!
What can a Shaman do to lower his/her TPS in an instant? Their silence ability, Wind Shear works both as a spell interrupt AND a TPS reducer. With this included and a careful look of the Threat Meter they can tend to manage their aggro, but it can still be a bit of a problem.
Arms Warrior- I do have to hand it to the DPS Warriors out there, they certainly have it rough as it comes for managing TPS. The only TPS reducing Talent/Ability they have for the entire class is a DEEP Fury Talent called Improved Berserker Stance. So while this does put the Fury Warriors into check (they can still be nasty), it does nothing to help the poor Arms Warriors with their high TPS.
All an Arms Warrior (or Fury that still has problems with TPS) can do is to just stop all DPS and wait for 1-2 seconds for you to get a bit more of a TPS lead. They don’t like it, and hell as a Tank it makes the fights slower, but that’s all they can do so we must deal with it!
Edit: Aifel pointed out that a Fury warrior can also be a bit of a problem, which is true, but for the most part of what I have experienced they are not as much of a problem as their Arms comrades. They still work the exact same way, except they do have a threat reduction (a la Improved Berserker Stance). Nonetheless, a Crit-Happy bastard Furry Warrior can be a problem, but it is luck more than anything that makes them a problem.
Warlock- The Warlocks’ main problem is the enormous amounts of DPS they can push, with very little checks in terms of TPS because let’s face it, in terms of Threat Reduce buttons Soulshatter is probably the worst. 50% Threat Reduction as opposed to Fade/Invisibility/Vanish/ect. which are each a complete Threat wipe.
Destruction is slightly less deadly due to their Destructive Reach (although it is fairly common to only take 1 Rank and not the 2nd which is 10% reduction, rather than the 20%), but nonetheless their TPS is still very high comparatively to most of the other DPS. When I spot a very good Warlock in the Raid/Heroic I KNOW I will be having a bit of a workout session!
The odd Feral Druid- The reason that I say the “odd” Feral Druid is that most of the time when I see a Kitty they are either amazing, or just downright horrendous. I would go so far as to say I have never seen a O.K. Feral Druid, but by this it means two things. Either they will produce a decent amount of TPS or they will rock the charts with TPS. Just being in Cat form gives them about 30% Threat reduction, but this really does not negate the delicious aggravating amount of TPS that they can in fact bring to the table.
Kitties do however, have Cower which is a decent (and by decent I mean complete shit) GET-OFF-MY-ASS button, but as with the Warlocks it really is not enough sometimes. They just have to stop attacking for a few seconds if Cower does not do the trick and give the Tanks a decent Threat lead.
Who’s fault is it for their High TPS?
To an extent it could be just you or them, but for the most part is it just the class. Each of the DPS we talked about all have something in common. They either lack a Threat Reducing Talent, or a Threat Wipe button (or one that just is not that great). Some Class/Spec combos like the Destro. Lock have both, but just pull a high amount of TPS that just will not be countered by anything in their arsenal.
It is easy enough for them to just stop DPS, and for the most part a good player will not worry about their Epeen on the Recount so much as the Repair Bill out of their virtual pockets. By this I mean that most people will stop their DPS long enough for you to get a decent lead, or they will give you plenty of time in the beginning to establish a Threat-Lead.
How does this affect you?
Well, these are the Players that you certainly have to watch out for, because they can (and will) be dominating the Threat Meter with no remorse. Sure, a Hunter can be a pain in the ass, but they can EASILY drop all of their Threat and start anew. These guys just plain can’t, which can make it a challenge for both you as a Tank, and them as a DPS.
As a Tank all you can possibly do is trying to generate as much TPS as physically possible. Make sure you can survive the hits you are taking, but do not forget to get some of the essential TPS stats! Be sure to have that Taunt somewhere accessible as well, I like to put them either on the R or F key since my fingers are within that area normally anyways.