My Definitive Rogue Guide
If you’re a Rogue who wants to do better in just about anything, then there’s no doubt that you’ve gone to Elitist Jerks. EJ is a fantastic repository of information, and its well worth your time to go peruse the Rogue class mechanics forums. However, there is one problem I have with EJ: the information is all over the place. Yeah, there’s a lot of info available, but its hard to find and compile it all. Therefore, I am now going to attempt to compile all the useful information you need in order to play a Rogue well, and will also include some of my personal advice as well. And yes, this guide will be applicable to both Combat and Assassination Rogues.
Combat General Rules
Use the following spec if you’re using a Rupture build, and use this one if you’re not. And yes, put talent points into whatever weapon spec you have weapons for. If you’re Mace Specced, you’re going to be using an offhand dagger, as there are no good offhand maces. Therefore, put one point into CQC instead of Endurance.
Mainhand a slow sword, axe, mace or fist weapon (2.5-2.6 speed). Offhand a fast dagger, fist, sword, or axe. The MH should have Wound Poison, unless you decide to get 3/3 Imp. Poisons; the OH should have Deadly.
Priorities: Slice and Dice, assorted cooldowns (BF + AR and BF + KS should be used together whenever possible. However, they should still be kept off CD), Rupture (if you’re using a Rupture build.)
Rotation: Slice and Dice (any number of CP) -> (5 point Rupture) -> 5 point Eviscerate. Finishers, excluding SnD, should always be used with 5 CP.
The Ruptureless Rotation: If you’re approaching the ArPen hard cap, then you should drop Rupture from your rotation and just Eviscerate. You should also get the Glyph of Eviscerate as well, should you be near the hard cap.
Mutilate General Rules
Use the following spec.
Mainhand a slow dagger (1.8 speed). Offhand a fast dagger (1.4-1.5 speed). Mainhand Instant and offhand Deadly.
Priorities: Hunger for Blood, Slice and Dice, Vanish/Overkill, Rupture, Cold Blood.
Rotation: Get SnD (any number of CP works) and HfB up -> 4+ CP Rupture -> 4+ CP Envenom.
The Envenom buff: To achieve maximum DPS, the Envenom buff should be up as often as possible.
Engineering, if you use bombs as often as possible, and Jewel Crafting are the best professions for boosting your DPS. However, its really up to you; every profession will help in some way. Some are just more help more than others.
Combat: AGI if you don’t have an ArPen trinket/mace spec > ArPen > Hit Rating until spell cap > Crit > Expertise > Haste.
Mutilate: AGI > Expertise* > Hit Rating until spell cap > Crit > Haste > ArPen.
A note about Expertise: For Mutilate, its inadvisable to gem for Expertise unless you’re stupidly low on it (less than 15). The only reason you need Expertise is so finishers stop missing. Once you reach an amount of Expertise you find that works well, the value of it will go down.
With 5/5 Precision: 99 to ability cap, and 315 to spell cap.
26 expertise (214 rating) to cap.
1400 to hit the cap, and 1190 to cap with Mace Spec.
With Mjolnir Runestone, its 735 to cap, and 525 with Mace Spec.
T9 vs T8
The EJ consensus is that T9 sucks. It would take 5 pieces of T9 to replace 4 pieces of T8.
Combat: Glyph of Sinister Strike, Glyph of Rupture/Eviscerate, Glyph of Killing Spree.
Mutilate: Glyph of Mutilate, Glyph of Hunger for Blood, Glyph of Rupture.
If you follow Rogue news, chances are you’ve heard of weapon swapping. It is, in essence, swapping your offhand weapon for a different weapon with a different poison once you’ve hit 5 stacks of Deadly Poison, and then switching back to the DP offhand once the DP timer gets low. However, 3.3 will outdate weapon swapping due to DP’s new effect: once DP hits 5 stacks, any more procs of DP will renew the DP timer and proc your mainhand poison.
If you still want to weapon swap, check this addon. Keep in mind that the impact may be minimal or very large, depending on gear, and Mutilate Rogues will get a bigger benefit. You will also want two identical offhands.
1. Download Omen, and don’t surpass the tanks in Threat.
2. Feint and/or Evasion when there’s incoming (physical) AoE.
3. Cloak of Shadows yourself out of harmful debuffs.
4. Stay out of fire.
How to be (More) Helpful in Raids
1. Tricks of the Trade the highest DPS. If that’s you, then Tricks the 2nd highest DPS.
2. Disregard number 1 if tanks are low on Threat. Instead, Tricks to them.
3. Cloak out of debuffs that harm raid members other than yourself (IE Light Bomb, Burning Bile).
4. Stay alive.
Berserking > Mongoose > Accuracy. Berserking will stack if dual wielding two Berserking-enchanted weapons. The same applies to Mongoose. Also, Mongoose pulls ahead of Berserking at T9 gear levels.
Mutilate v.s. Combat
Mutilate: has higher single target DPS. Arguably the best single target DPS in the game. Has only two cooldowns though, and Cold Blood isn’t that good.
Combat: has very good cooldowns, allowing more damage to be done during burn phases (IE: XT heart phase, Icehowl stun phase) than Mut. Getting the right gear (ArPen trinkets) can be very difficult, however.
Blue: Nightmare Tear.
When to use what gems: if the socket bonus outweighs another AGI/ArPen gem, then go for it. For example, say you got a Vest of Shifting Shadows, a decent piece of gear for both Rogue specs. The sockets are 1 red/1 yellow, and the socket bonus is 6 AGI. So, you socket the red gem for ArPen/AGI, but what about the second socket? Well, you could go for more AGI/ArPen, but instead, you should go for a Deadly/Deft Ametrine; the additional crit/haste and AGI is worth 4 lost points of AGI.