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The Love-Hate Relationship

September 16, 2009

-Some Love, Elnoriah

-Some Love, Elnoriah

We find the Death Knight that EVERYONE wants their daughter to marry glancing over some important papers…

Yes, I am talking about the Patch 3.2.2 patch notes here, sure I am a bit late, but I figured I may as well share my (belated) thoughts before this bad-boy airs. There are some sweet buffs to classes, but there are also some horrible nerfs which will make the Death Knight Tank in me laugh and cry.

Mostly laugh, a good Death Knight does not cry, at least when it can be avoided.

  • The Brood Mother Returns
  • After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft’s five-year anniversary.
    • Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
    • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
    • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
    • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.

    • Now THIS is good, that damned Priest can relive those “glory days” that he claims he had, and I get a chance to kill a dragon that is not blue. So, I get to tell him that he did not do Onyxia in Vanilla WoW and I kill stuff, this is like a Death Knight Christmas!

    Death Knights

  • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.

  • Nice job here Blizzard, was Frost Presence not originally 8% damage reduction? What has it taken this long to realize that the nerf was a little too much? Fine, I will take my 10% talented damage reduction before you nerf me again!
  • Pets
    • Gnaw: This death knight ghoul ability now has a 1-minute cool down.

    • Great, so I get a walking Hammer of Justice in PvP? Can I get a bubble for it too? What do you think, Munchy?
      “…Munchy …doesn’t like …Alliance Flesh …That Much …Anyways

      Why did I have to get the Vegetarian one?
    If Kordwar and I were not Dueling in the name of Science... he still would have won.

    If Kordwar and I were not Dueling in the name of Science... he still would have won.

  • Talents
  • Blood
    • Heart Strike: Secondary targets of Heart Strike now take half as much damage.
    • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
    • Vampiric Blood: Cool Down reduced to 1 minute and duration reduced to 10 seconds.

    • How does it taste Blood, does it taste like nerf? Although the reduced C/D may be pretty helpful for Tanks, being able to use the best (in my opinion) talent-specific Cool Down for Death Knights 2x more is not a bad deal. It was sort of excess for 20 seconds anyways, 10 should be just fine.

  • Frost
    • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
    • Unbreakable Armor: Cool Down reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.

    • The UA nerf sucks, but I will live, besides I take 3% less damage anyways! But the Threat of Thassarian buff, holy hell that is going to be amazing. Rune Strike generates a great amount of threat for DW/2H, but now it is going to be ridiculous for DWers!

  • Unholy
    • Bone Shield: This ability now has 3 charges instead of 4. Cool Down reduced to 1 minute.
    • Dirge: This talent no longer grants additional runic power from using Obliterate.

    • Like the rest of the Cool Downs, BS gets its original Cool Down time, but a little less “oomph” as the damage reduction goes. It is not devastating really, you can use it 2x more for just 2 less charges of 20% damage reduction each? You’ll live, but as for the less runic power, that could be a little bit of an ouch for the Obliterate Unholy users out there for sure.

    Overall what should we Death Knights be expecting? It really is like our normal patches, we get buffed a tiny bit here, but we get nerfed a little over there. Although the nerfs this time do not completely suck, there are a few noticeable ones. One thing that I am wondering about is, why is Blizzard changes our Cool Downs from 2 minutes back to the original 1 minute. Very odd, but at least we do not have to be afraid about not having our Cool Downs for later in a boss fight, considering we could use them anywhere from 3-7 times depending on the fight.

    Congratulations Blizzard, you get the Elnoriah Stamp of Approval, now please release this patch A.S.A.P!

    Happy WoWing!

    10 Comments leave one →
    1. September 16, 2009 8:50 PM

      One minute gnaw … one less thing freaking stunning me in arena. wewt! I can probably afford to ignore the ghoul again after that instead of having to waste precious mana killing it. Of course, if my priest would remember his shackle undead button ….

      • September 16, 2009 10:04 PM

        Basically we just have to be a lot more tactical about when and where to use it, IE when we’re about to burst someone we sick the ghoul on them and hit it.

        Just a little inconvenience, but not a HUGE problem.

        Can’t Arcane just 3shot the bastards? A Mage in my guild almost 6shotted me in a duel.

    2. Alex permalink
      September 17, 2009 11:50 AM

      Probably should’ve mentioned that the Bone Shield Glyph is getting nerfed too.


      • September 17, 2009 7:12 PM

        True that, Unholy is definitely taking a huge hit due to that, literally and figuratively, mind you.

    3. September 17, 2009 3:42 PM

      What?! You’re kidding.
      *goes to look it up*
      Holy crap! So right now, I get 4 + 2 for a total of 6. After the patch? I get 3 + 1 for a total of 4. But … it’s what? A 1 min CD instead of 2? That means I get 4 per minute rather than 3 per minute (6 every 2) …. it might not be a nerf.

      • September 17, 2009 7:19 PM

        Yeap, although the nerf of bones will make you pop it only when necessary.

        So take Koralon for example, When he starts casting his first Meteor fist you pop up Icebound Fortitude. The next one you do Bone Shield, and generally you would pop Anti-Magic Shell on the third one, rinse and repeat if need be. It really depends on the group, if it is a group with great healers and great dps I will eat the first one and save my Cool Downs for the later ones that deal much more damage.

        Now if you time it right you do not have to use so many cool-downs to take the reduced damage, allowing you to pop your Anti-Magic Shell/Zone when he does Burning Breath or if you are standing in fire for a quick second.

        We just have to be a little more aware about when/where to use the cool-downs now, which makes me happy!

    4. September 17, 2009 10:09 PM

      If you’re unholy dps, you should always have BS up. If you’re unholy tank, you should always have BS up.
      What? Yep, I said it. None of this situationally using BS. 😛 Now, most of the other talents are great for situational use, but for BS your goal should be 100% uptime.

      As you guys already caught, the BS change is not a nerf, it’s a buff. You’ll have one more charge up per minute. As dps, I rarely drop my last charge of BS before it’s off cd, so I can just put it up again. When tanking, well, that’s what your 50%+ avoidance is for. You shouldn’t take much more than four BS-hits per minute anyway. For fights with predictable damage spikes like Koralon, or Iron Council, or Gormok, or… pretty much everything, then DKs are in a much better position in 3.2.2 than the *gasp* horribly weak 3.2. Shorter cds with our post-3.2 frailty should allow DK tanks to be what Blizz originally intended: CD based, Viable (no better or worse than other tanks) plate wearers that use a slightly different playstyle and mechanic to get the job done.

      • September 18, 2009 7:34 PM

        Thank you for clarifying that, considering I very rarely see the Unholy Tank it’s pretty hard to judge on that. The ones I have seen and talked to though seem to be using it in a specific situation.

        Very well put.

        • September 18, 2009 10:56 PM

          Thanks. I hope the changes are enough to bring back a few unholy tanks into the mix. I myself don’t know if it will convince me to abandon blood tanking, but it might end up being a really solid MT spec. We’ll see!

        • September 19, 2009 2:30 AM

          True that, I’m not going back for a long time, first of all I like my DW spec too much, and just Frost for that matter.

          But more Rune Strikes!? Hot stuff for sure!

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